ADAPT Qualifications — Resources

COACHING GLOSSARY

A reference for the language of parkour and parkour coaching — from the French and English names of techniques to the terminology of motor learning, pedagogy, and coaching science used throughout ADAPT's qualification framework.

Parkour techniques

French · English · description

Parkour does not have an official move list — the founders were explicit that the discipline is about principles of movement, not a fixed catalogue of named techniques. The terms below are widely used within the global community and within ADAPT's coaching framework. Where both French and English names exist, both are given. The French names are considered primary within the discipline's cultural lineage.

Jumps — Sauts
Saut de précision
Precision jump / Standing jump
Jump

A jump to a precise, usually small or narrow landing target — a wall edge, rail, block, or other defined surface. Performed with feet together, the goal is a controlled, balanced landing exactly where intended with no excess movement. One of the foundational techniques of parkour, and the most direct expression of its demand for honest self-assessment: either you can make the jump cleanly, or you cannot.

Coaching note: Never progress to height before the movement is mechanically clean at ground level. The precision jump is the primary diagnostic for a practitioner's current capability.

Saut de détente
Distance jump / Gap jump / Running jump
Jump

A running jump to cross a horizontal gap or distance — the primary technique for traversing open space between two surfaces. The saut de détente is the powered, distance-oriented counterpart to the saut de précision. Landing is typically into a controlled roll or precision landing depending on the available surface.

Saut de bras
Arm jump / Cat grab / Cat leap
Jump

A jump to a wall or ledge where the practitioner lands feet-first on the vertical face of the obstacle, catching the top edge with the hands. The legs absorb the impact by bending against the wall. Typically followed by a planche (climb-up). One of the most distinctive and demanding techniques in parkour, requiring simultaneous upper and lower body precision, significant upper body strength for the climb-up, and the psychological commitment to jump directly into a wall.

Often called "cat" in the English-speaking community. Not to be confused with the saut de chat (kong vault), despite phonetic similarity.

Saut de fond
Drop / Drop landing
Jump

A jump downward from a height to a lower surface. The primary landing technique for saut de fond is the roulade (parkour roll), used to distribute the impact force along the body and protect the spine. The appropriate height of a drop is entirely dependent on the practitioner's ability to land safely — this must be trained progressively.

Vaults & Obstacle Passes — Passements
Saut de chat
Kong vault / Monkey vault / Cat pass
Vault

A two-phase vault over an obstacle: the practitioner dives forward, placing both hands on the obstacle and driving both legs through between the arms to land on the far side. The defining vault of parkour and one of its most practised movements. Scalable from low obstacles to significant distances and heights as strength and confidence develop.

The double kong (or double saut de chat) extends the technique over longer obstacles by making two successive hand placements.

Passement assis
Dash vault / Speed vault
Vault

A vault where the practitioner passes over an obstacle in a seated position — legs extended forward, weight briefly supported on one or both hands on the obstacle, body passing over the top. Efficient for lower obstacles at speed. The legs lead rather than tuck, distinguishing it from the saut de chat.

Demi-tour
Turn vault / Reverse vault
Vault

A vault over a wall or rail in which the practitioner turns 180 degrees as they pass over, ending up facing back the way they came while hanging from the far side before dropping or continuing. Highly practical for descending obstacles safely or changing direction mid-movement.

Passe barrière
Lazy vault / Gate vault
Vault

A one-handed vault over a railing or low obstacle where one leg leads over the obstacle and the body follows in a smooth side-on motion. One of the most accessible vault techniques for beginners, and highly efficient at low heights and moderate speed. The passe barrière 180 adds a half-turn during the movement.

Franchissement
Underbar / Rail pass
Vault

Passing through a gap between two bars, under a rail, or through any structural opening — the body passes beneath a bar rather than over it. The practitioner grips the bar with both hands and threads the body through feet-first, requiring hip flexibility and controlled body tension. An elegant and distinctive technique that rewards practitioners who read environments creatively.

Retourné
360 vault / Spin vault
Vault

A vault where the practitioner completes a full 360-degree rotation around or over the obstacle, using the obstacle as the pivot point. A technically demanding movement requiring excellent spatial awareness, rotational coordination, and committed execution. More commonly associated with freerunning aesthetics but rooted in the same movement principles.

Wall Techniques
Passe-muraille
Wall run / Wall climb
Climb

Running at a wall and using one foot planted on the vertical surface to generate upward momentum — reaching the top of the wall with the hands, or gaining sufficient height to catch the top edge for a climb-up. The fundamental wall-traversal technique. Requires precise foot placement, committed approach speed, and good body position through the plant and push.

Tic-tac
Wall kick / Redirect
Climb

Using a foot planted against a wall or other vertical surface to change direction, gain height, or launch into another movement — a saut de bras, a gap jump, or a direction change. The tic-tac treats the wall as a launching platform rather than a barrier. A highly creative technique that reveals how parkour reframes environments: what looks like an obstacle becomes a tool.

Planche
Climb-up / Muscle-up (wall)
Climb

The technique of transitioning from a hanging position (arms bent, chest against the wall, typically after a saut de bras or passe-muraille) to standing on top of the obstacle. Requires coordinated pulling strength, core engagement, and the timing to shift from a pull to a press as the body rises. One of the most strength-dependent movements in parkour — training the climb-up reveals upper body weaknesses clearly and honestly.

Landings & Safety Techniques
Roulade
Parkour roll / Safety roll
Landing

The primary impact-absorption technique in parkour. A diagonal roll across the shoulder (not over the top of the spine as in gymnastics), distributing the force of a landing across a large surface area and redirecting downward momentum into forward movement. Performed differently from a gymnastics forward roll — the head does not touch the ground and the roll travels diagonally across one shoulder. The single most important safety technique in the discipline.

Coaching note: Must be introduced and drilled at ground level before being used to absorb drops. A poorly executed roulade is worse than a good landing without one.

Réception
Landing
Landing

The controlled absorption of impact on landing. A good réception involves landing on the balls of the feet (not flat-footed or heel-first), with knees tracking over the feet, hips dropping to absorb force, and core engaged to maintain spinal integrity. Quality of landing is one of the clearest indicators of a practitioner's physical readiness — it is the first thing to train and the last thing coaches should stop watching.

Lâché
Release / Lache
Swing

A release from a hanging position — letting go of a bar, rail, or ledge to drop, swing to another support, or launch into another movement. The lâché requires the ability to release committed grip under control, which can be psychologically difficult to learn. Training lâché teaches both the physical skill of grip release and the mental skill of controlled letting-go — one of parkour's more philosophically resonant movements.

Balance & Equilibrium — Équilibre
Équilibre
Balance
Balance

Static or dynamic balance on a narrow surface — a wall edge, rail, beam, or any other reduced base of support. Balance training in parkour is not merely about physical equilibrium. It is a sustained practice of focus, proprioceptive sensitivity, and the ability to remain calm and present under conditions of instability. It is also one of the most transferable physical qualities the discipline develops.

Déplacement en équilibre
Rail walking / Balance movement
Balance

Movement along a narrow surface while maintaining balance — walking, turning, crouching, jumping and landing on rails, walls, or other elevated edges. Balance movement requires ongoing dynamic adjustment and a confident, fluid relationship with instability. It is often where practitioners' psychological relationship with risk becomes most apparent and can be most productively examined.

Locomotion & Flow
Quadrupédie (QM)
Quadrupedal movement / Ground movement
Flow

Movement on all four limbs — a foundational training method in parkour and Art du Déplacement. QM develops total-body coordination, wrist and shoulder strength and conditioning, core stability, and spatial awareness. It is one of the oldest and most widely used warm-up and conditioning tools in the discipline, with roots in Hébert's méthode naturelle. Often underestimated by practitioners impatient to reach more spectacular techniques — and deeply productive precisely because of that underestimation.

Enchaînement
Run / Flow / Linking sequence
Flow

A linked sequence of techniques in continuous movement — the combination of individual movements into a flowing traverse of an environment. The enchaînement is where the individual skills of parkour become the practice of parkour: how techniques connect, how momentum carries between movements, how the environment is read in real time. Developing quality enchaînement requires not just technical competence but genuine fluency.

Méthode naturelle
Natural method / Hébert method
Concept

The physical training system developed by French naval officer Georges Hébert (1875–1957), based on training all fundamental human movement capacities — walking, running, jumping, climbing, throwing, lifting, swimming, self-defence — in natural environments. Hébert's system was the direct precursor to the movement practices that became Art du Déplacement and parkour; Raymond Belle trained in the military traditions descended from it. Understanding méthode naturelle is essential context for understanding parkour's foundations.

Coaching science

Constraints-Led Approach (CLA) Newell, 1986 Science

A framework for understanding skill acquisition based on the interaction of three categories of constraint: the individual (physical and psychological characteristics of the practitioner), the task (rules, goals, and demands of the activity), and the environment (the physical and social context of practice). Rather than prescribing a single "correct" movement technique, the CLA proposes that functional, efficient movement emerges from the practitioner's ongoing self-organisation in response to these interacting constraints. The coach's role is to design and manipulate the constraint landscape to guide this self-organisation towards effective solutions.

In parkour coaching: The CLA is deeply natural to parkour — the discipline has always used environmental constraints (this wall, this gap, this surface) to drive development. A CLA-informed parkour coach designs problems for practitioners to solve rather than demonstrating correct technique and requiring imitation. The environment does much of the teaching; the coach curates it.

Ecological Dynamics Gibson; Davids & Araújo Science

A theoretical framework that treats skilled movement as a continuous process of perception and action, inseparable from the environment in which it takes place. Skill is not a pattern stored in the brain and retrieved for execution — it is the ongoing coupling of the practitioner's perceptual system with the opportunities for action (affordances) that the environment presents. Expertise is the development of an increasingly rich and accurate ability to perceive and act on relevant affordances.

In parkour coaching: Ecological dynamics explains why parkour practitioners develop a fundamentally different perceptual relationship with urban environments. A trained traceur does not see a wall — they see a landing surface, a wall run opportunity, a balance platform. Coaching within this framework means helping practitioners develop richer environmental perception, not just better movement execution.

Affordance J.J. Gibson, 1979 Science

An affordance is an opportunity for action offered by the environment, relative to the capabilities of a specific practitioner. The same wall offers different affordances to a beginner and an expert — not because the wall changes, but because the practitioner's capabilities change what actions are genuinely available to them. Affordances are not in the environment alone, nor in the practitioner alone; they exist at the relationship between the two.

In parkour coaching: Understanding affordances helps coaches see through practitioners' eyes. A surface that affords a confident climb-up to one practitioner affords only a saut de bras to another. Task design should present environments rich in affordances at multiple levels, so practitioners of different ability can self-select appropriate challenges.

Nonlinear Pedagogy (NLP) Chow, Davids et al. Science

A pedagogical framework derived from ecological dynamics and the constraints-led approach. Rather than expecting linear improvement through progressive repetition of a fixed technique, nonlinear pedagogy embraces the inherent variability of movement as functional and productive. Learning is understood as the exploration and stabilisation of movement solutions, not the acquisition of a prescribed pattern. Five principles underpin NLP: representative learning design, manipulation of constraints, task simplification, informational constraints, and functional variability.

In parkour coaching: NLP validates parkour's historical practice of using environmental exploration as the primary learning mechanism. The practitioner who develops their own movement solutions in response to real obstacles develops more robust, adaptable skill than one who simply imitates a demonstrated technique.

Representative Learning Design Brunswik; Pinder et al., 2011 Science

The principle that practice environments should contain the key perceptual and action demands of the real performance context, to ensure that skills acquired in training transfer to the actual environment. Practice that removes the informational richness of the real context (e.g., drilling a technique in isolation without the environmental demands that would be present in real practice) risks producing skills that only function in controlled conditions.

In parkour coaching: Parkour is inherently representative by nature — practitioners train in and on the actual environments they will navigate. Coaches should be cautious about drills that strip away too much environmental context, as this can build fragile technique that fails when real conditions are introduced.

Degeneracy Edelman & Gally; Davids Science

The capacity of a system to achieve the same outcome using structurally different means. In movement terms, degeneracy refers to the ability to solve the same motor problem using different movement patterns — a mark of adaptable, robust skill. Highly degenerate movers can reach the same landing in multiple ways, adapting to surfaces, fatigue, unexpected changes. Degeneracy is a goal of good coaching, not an inconsistency to be corrected.

In parkour coaching: A practitioner who can only execute a precision jump one way is more fragile than one who has multiple solutions available. Coaches should encourage movement variability, not demand identical replication.

Pedagogy & instruction

Analogy Learning/External Cueing Masters & Maxwell, 2008 Pedagogy

An instructional approach that communicates a movement principle through a familiar comparison or image rather than detailed technical instruction. Rather than saying "flex your knees to 90 degrees and keep your hips below your shoulders on landing," a coach might say "land like you're sitting into a chair." The analogy packages a complex movement concept into a simple, actionable cue that bypasses the working memory overload of detailed technical instruction and tends to produce more durable, pressure-resistant movement patterns.

In parkour coaching: Analogy learning is particularly well-suited to parkour because the discipline's performance context (real environments, real risk) demands that movement is automatic rather than consciously managed. Analogies that reference environmental interactions ("reach for the wall like you're trying to grab the top in your first step") are especially effective.

Guidance Hypothesis Salmoni, Schmidt & Walter, 1984 Pedagogy

The finding that while augmented feedback (external information provided by the coach) improves performance during the practice session in which it is given, too much or too frequent feedback can actually reduce long-term skill retention and transfer. Practitioners become dependent on external feedback and fail to develop their own intrinsic feedback systems. The hypothesis implies that coaches should fade feedback frequency as skill develops, encouraging practitioners to self-evaluate rather than wait for coach correction.

In parkour coaching: A practitioner who can only land well when a coach is watching and commenting has not yet internalised the skill. The goal is self-sufficient movement. Coaches should routinely ask "what did you feel?" before offering their own observation, developing practitioners' proprioceptive awareness.

Explicit Instruction / Internal Cueing Pedagogy

A coaching approach in which the coach directly communicates the technical details of how a movement should be performed — describing body position, sequence of actions, joint angles, and so on. Can be effective for introducing new movements and for correcting specific technical errors. However, extensive explicit instruction can overload working memory and lead to "paralysis by analysis" — the conscious monitoring of movement that disrupts the fluency of well-established skills.

In parkour coaching: Explicit instruction might be useful  for targeted technical corrections, at times. As the movement develops, coaches should transition towards analogy, questioning, and task manipulation to allow the practitioner's movement to become more implicit and durable.

Implicit Instruction Pedagogy

Coaching that facilitates skill development without directly stating the technical rules of the movement — through task design, analogies, discovery, and questions. Implicit learning produces movement knowledge that is stored in non-declarative memory, making it more robust under pressure and less susceptible to the reinvestment of conscious attention. The practitioner develops the skill by solving problems, not by following instructions.

In parkour coaching: "Can you find a way to get from this wall to that ledge without touching the floor?" is an implicit instructional task. The coach has set the problem; the practitioner develops the solution. This is closer to how the discipline's founders actually learned, and it produces practitioners who can think for themselves in unfamiliar environments.

Questioning Pedagogy

The use of purposeful questions to guide practitioners towards their own understanding, rather than providing answers directly. Effective coaching questions promote reflection, self-evaluation, and problem-solving. Questions are categorised by type: open (elicit broad reflection), closed (confirm specific understanding), probing (deepen an existing response), and leading (guide towards a predetermined answer — the least effective category in skill development contexts).

In parkour coaching: "What happened when your foot left the edge?" is a better question than "you took off at the wrong angle." The practitioner who can identify and articulate what went wrong has developed something far more durable than a practitioner who was simply corrected.

Scaffolding Vygotsky, 1978 Pedagogy

Temporary support structures — physical, verbal, or environmental — provided by the coach to enable a practitioner to perform or understand something beyond their current independent capability, with the intention of progressively removing that support as capability develops. The scaffolding concept is closely linked to Vygotsky's Zone of Proximal Development: the space between what a learner can do alone and what they can do with appropriate support.

In parkour coaching: Physical spotting is a form of scaffolding — the coach provides temporary support to allow a practitioner to experience a movement safely before they can execute it independently. The scaffold should always be planned for removal, not maintained indefinitely.

Zone of Proximal Development (ZPD) Vygotsky, 1978 Pedagogy

The developmental space between what a learner can currently achieve independently and what they can achieve with support from a more capable practitioner. Learning occurs most productively when the challenge is within this zone — not so easy that it requires no stretch, not so difficult that failure is certain without support. The coach's role is to identify where each practitioner's ZPD currently is and to pitch tasks accordingly.

In parkour coaching: A task that is trivial produces boredom and no development. A task that is overwhelming produces anxiety and no development. A task at the edge of genuine capability — the next real step — produces both challenge and growth. The discipline's progression framework exists to keep practitioners in this zone.

Differentiation Pedagogy

The practice of adapting the content, process, or environment of a coaching session to meet the needs of practitioners at different levels of ability, experience, or readiness. Effective differentiation means that all participants are working at an appropriate level of challenge simultaneously, not waiting for others to catch up or being bypassed by tasks set for a different level.

In parkour coaching: "Use this wall to practise your passe-muraille — take it to a height that genuinely challenges you" is inherently differentiated; each practitioner self-selects their appropriate level. Coaches should design tasks that allow this natural differentiation wherever possible.

Spotting Pedagogy

Physical support provided by a coach to guide or protect a practitioner through a movement. In parkour coaching, spotting is used to help practitioners experience movements safely before they can execute them independently, to provide confidence at height, or to correct trajectory in a specific technical component. Spotting is a scaffold — it should be purposeful, minimal, and planned for removal. A practitioner who requires spotting for every attempt is not yet ready for the movement independently.

Motor learning

Motor Learning Science

The process by which movement skills are acquired, refined, and retained through practice and experience. Motor learning is distinguished from motor performance: performance refers to temporary changes in movement quality during a practice session, while learning refers to persistent, durable changes that are retained over time and transfer to new contexts. A practitioner can perform well during a session (aided by coaching, warm environments, familiar tasks) without having genuinely learned — the test is retention and transfer.

Cognitive Load Sweller, 1988 Science

The total mental demand placed on a learner's working memory during a learning task. Working memory has limited capacity; when cognitive load exceeds that capacity — through complex instructions, multiple simultaneous demands, or high anxiety — learning and performance deteriorate. Coaches should be attentive to how much cognitive load their instructions and task designs impose, particularly on beginners and in high-risk contexts where anxiety already consumes significant mental resources.

In parkour coaching: A practitioner trying to remember five technical cues while standing at height in a new environment is cognitively overloaded. Reduce the instruction to one clear cue or analogy and allow the movement to be the focus. Analogies are particularly effective because they package complex movement information into a low-load form.

Intrinsic Feedback Science

Information the practitioner receives from within their own body about the quality and outcome of a movement — through proprioception (sense of joint position and movement), kinaesthesia (sense of movement force and velocity), and the visual and auditory consequences of the movement itself. Intrinsic feedback is always available and does not require the coach to provide it. Developing a practitioner's ability to use their intrinsic feedback effectively is one of the most important long-term goals of coaching.

Augmented Feedback Science

External information about movement quality or outcome provided by the coach, video analysis, or other external source — supplementing the practitioner's intrinsic feedback. Divided into knowledge of performance (KP: information about the movement process itself — "your hips dropped on take-off") and knowledge of results (KR: information about the movement outcome — "you landed short"). Both are useful at different stages of learning and for different coaching purposes, and both should be used judiciously in line with the guidance hypothesis.

Contextual Interference Battig, 1966; Shea & Morgan, 1979 Science

The finding that practising multiple skills in a varied or random order (high contextual interference) produces worse performance during practice than blocked practice of a single skill, but produces significantly better long-term retention and transfer. Varied practice forces the learner to re-solve the movement problem on each attempt, producing more durable learning even though the process is harder. Coaches should resist optimising for in-session performance at the expense of long-term development.

In parkour coaching: Drilling a single vault repeatedly until it looks polished produces different outcomes than moving between multiple vaults across varied obstacles. The latter is more demanding but produces more adaptable practitioners.

Variability of Practice Schmidt, 1975 Science

The principle that practising a skill across varied conditions — different surfaces, distances, heights, approach angles, environments — produces more adaptable and robust movement than practising under identical conditions each time. Variability builds the generalised motor program for a skill, rather than a highly specific version that only functions in one context.

Desirable Difficulties Bjork, 1994 Science

Practice conditions that slow or impair performance during a session but produce superior long-term retention and transfer — because they make the learning process more effortful and demanding. Examples include spacing practice sessions (rather than massing them), varying practice conditions, reducing augmented feedback frequency, and interleaving different skills. The counterintuitive implication: making practice easier in the short term often makes learning worse in the long term.

Reinvestment Masters, 1992 Psychology

The tendency to consciously monitor and control movement that has become (or should have become) automatic — often triggered by anxiety, pressure, or self-consciousness. Reinvestment disrupts the fluid execution of well-learned skills, producing the "paralysis by analysis" phenomenon. It is particularly relevant in high-stakes performance contexts and explains why technique that seems solid in training can break down under real-world conditions or pressure.

In parkour coaching: A practitioner who was making a jump confidently begins to think about their foot placement and falls apart. This is reinvestment. The solution is not more technical instruction but more genuine automaticity — the movement must be drilled enough that it does not require conscious attention under pressure. Reducing reinvestment tendency is one of the strongest arguments for analogy learning and implicit coaching approaches.

Session design

Task Design / Constraint Manipulation Practice

The deliberate construction of practice tasks by manipulating the individual, task, or environmental constraints to channel practitioners towards specific movement solutions or qualities. The coach acts as a designer rather than (or as well as) an instructor — engineering the learning environment so that the desired movement emerges from the practitioner's engagement with it, rather than being directly prescribed.

Progressive Overload Practice

The principle that physical adaptation requires progressive increases in training load — in intensity, volume, complexity, or demand — beyond current capability. Without progressive overload, adaptation plateaus; with too much, injury or burnout results. In parkour coaching this applies to movement demands (height, distance, technical complexity, duration, speed) and must always be balanced against the individual's current readiness.

Warm-Up Practice

A structured preparatory phase at the beginning of a session, designed to raise core temperature, increase blood flow to working muscles, mobilise relevant joints, and begin patterning the movement demands of the session at low intensity. In parkour, an effective warm-up addresses the specific demands of the planned session — ankle, knee, hip, wrist, and shoulder mobility are typically prioritised — and transitions practitioners psychologically into the session. The warm-up is a coaching tool, not an administrative box to tick.

Cool-Down Practice

A structured closing phase designed to progressively reduce intensity, address post-exercise recovery, and provide space for reflection on the session. Typically includes light movement, stretching of the primary working muscles, and a debrief or questioning sequence. The cool-down is also the primary opportunity to consolidate learning from the session — what practitioners understood and can articulate is a strong indicator of what they have genuinely learned.

Session Plan Practice

A written plan outlining the objectives, structure, content, and progressions of a coaching session. A session plan is both a planning tool (forcing the coach to think through the session's educational logic in advance) and a legal document (evidence that the session was structured with participant safety and appropriate progressions in mind). The session plan is a starting point — coaches adapt it in real time — but the thinking it represents is non-negotiable.

Dynamic Risk Assessment Practice

The continuous, real-time process of identifying and responding to hazards and changing conditions throughout a coaching session — as distinct from the written risk assessment conducted before the session begins. Dynamic risk assessment is an active cognitive habit maintained throughout every session: reading the environment for new hazards, monitoring participant fatigue and emotional state, adapting task demands in response to what is observed. It cannot be delegated or turned off.

Coach-to-Participant Ratio Practice

The number of participants for which a coach is responsible during a session. ADAPT's standards set maximum ratios of 1:15 in indoor or private outdoor environments and 1:8 in outdoor public spaces. These are hard limits, not guidelines. Coaches must reduce ratios further when working with children, when practising at height, or in any context that demands closer individual attention. See the Coaching Standards page for full ratio guidance.

Assessment

Formative Assessment Assessment

Ongoing assessment that informs the coaching process in real time — used to identify where each practitioner is, what they need next, and how the session should adapt. Formative assessment is not a formal test; it is the continuous, attentive observation and interpretation of practitioner behaviour that characterises effective coaching. Every coaching session is a formative assessment event, whether or not the coach treats it as one.

Summative Assessment Assessment

Assessment conducted at the end of a learning period to determine whether a practitioner has met a defined standard of competency. In ADAPT's framework, the written assessment paper, the micro-teach observation, and the supervised coaching sessions are all forms of summative assessment. Summative assessments produce a result (pass/refer), whereas formative assessments produce guidance for ongoing development.

Competency Assessment

A defined standard of performance that a practitioner must demonstrate to be considered qualified at a given level. ADAPT's assessments are competency-based: the question is not "how good is this candidate compared to others?" but "does this candidate meet the defined standard?" Competency frameworks describe what a qualified practitioner should be able to do, not what the best practitioners look like.

Micro-Teach Assessment

A short, assessed coaching demonstration in which a candidate coaches a small group for a defined period, observed and evaluated against ADAPT's competency criteria. The micro-teach assesses the candidate's ability to plan, deliver, communicate, manage a group, apply progressions, and respond to participants in real time. It is not a performance of coaching knowledge but a demonstration of coaching practice.

Supervised Hours Assessment

The post-course coaching sessions that ADAPT Level 1 candidates must complete under the observation of a certified Level 2 or Level 3 Coach, as a requirement for certification. Supervised hours provide the bridge between course learning and independent practice: they create a structured context in which candidates can apply their knowledge under professional oversight, receive formative feedback, and demonstrate readiness for certification.

Continuing Professional Development (CPD) Assessment

The ongoing process of maintaining and developing professional knowledge, skills, and competence throughout a coaching career. CPD includes formal courses and qualifications, but also reflective practice, peer observation, reading, attending events, and any structured engagement with new knowledge or practice. ADAPT's CPD programme provides structured post-certification development across coaching science, specialist populations, and discipline-specific topics.

Reflective Practice Schön, 1983 Assessment

The deliberate, structured process of examining one's own practice — what happened, why it happened, what it means, and what to do differently. Schön distinguished reflection-in-action (real-time adjustment during practice) from reflection-on-action (structured review after the event). Both are essential to coaching development. The coach who does not reflect does not learn from experience — they simply repeat it.

Philosophy & culture

Traceur / Traceuse Culture

The French terms for a male or female parkour practitioner. Derived from tracer - to trace a path - which was used by the second formal collective of parkour practitioners under David Belle, who took the name Les Tracers. A traceur is not simply someone who performs parkour techniques; historically the term has implied a certain philosophical relationship with the practice — someone who approaches movement as a method of self-development rather than a performance for others. The distinction matters in the context of ADAPT's teaching philosophy.

Art du Déplacement (ADD) Culture

The original name for the discipline, developed in Lisses and Évry by the Yamakasi group in the 1990s. Translates as "the Art of Displacement." Considered by many within the global community to be the most philosophically complete name for the practice — it encompasses all forms of movement without prioritising any particular technique or aesthetic. ADAPT's name directly honours this lineage: Art du Déplacement And Parkour Teaching.

Physical Literacy Whitehead, 2001 Philosophy

The motivation, confidence, physical competence, knowledge, and understanding that enables a person to value and take responsibility for engagement in physical activities throughout life. Physical literacy is not athletic performance — it is the fundamental human capacity to move through the world capably, intelligently, and with confidence. It is an educational goal as much as a physical one. ADAPT's entire qualification framework is oriented towards building physical literacy, not just teaching parkour techniques.

Hébertisme Georges Hébert, early 20th century Culture

The physical education movement founded by Georges Hébert, based on developing the full range of natural human movement capacities — walking, running, jumping, climbing, balancing, throwing, lifting, swimming — through training in natural or natural-style environments. Hébert's philosophy that "être fort pour être utile" (to be strong in order to be useful) is directly echoed in parkour's emphasis on utility over spectacle. Raymond Belle's military training drew from this lineage, making Hébertisme a direct ancestor of parkour.

Être fort pour être utile Georges Hébert Philosophy

"To be strong in order to be useful." Hébert's foundational maxim, adopted as a guiding value by the parkour community and by ADAPT. It frames physical development not as an end in itself — not for aesthetics, records, or performance — but as a means of genuine capability in the world. This principle is the philosophical root of parkour's resistance to spectacle and its orientation towards practical movement quality.

Jeet Kune Do (JKD) Bruce Lee Philosophy

Bruce Lee's martial concept: not a style or system, but a guiding principle of functionality — absorb what is useful, reject what is useless, add what is your own. Frequently cited in parkour philosophy as a parallel concept: parkour is not defined by its techniques but by the principle that movement should be as functional as possible for the practitioner's actual goals. The analogy is not superficial; it reflects a genuine alignment in the underlying philosophy of how skill should be developed and applied.

Autonomous Mover Philosophy

A practitioner who has developed the self-awareness, self-assessment capability, and physical competence to direct their own movement practice without ongoing external instruction. The development of autonomous movers is an explicit goal of ADAPT's coaching framework — the ideal outcome of good coaching is a practitioner who no longer needs the coach. This stands in deliberate contrast to coaching approaches that create dependency on external validation and constant instruction.

Growth Mindset Carol Dweck, 2006 Psychology

The belief that abilities and intelligence can be developed through dedication and hard work — as distinct from a fixed mindset (the belief that abilities are innate and unchangeable). Practitioners with a growth mindset treat challenges as opportunities, persevere in the face of difficulty, and see effort as the path to mastery. Parkour's structure of progressive, earned development is inherently growth-mindset-aligned. Coaches who praise effort and process rather than outcome are building growth mindset culture.

Self-Efficacy Albert Bandura, 1977 Psychology

A person's belief in their own capability to perform a specific task or achieve a specific goal. Self-efficacy is not global confidence — it is task-specific. A practitioner can have high self-efficacy for saut de précision and low self-efficacy for wall runs. Self-efficacy is one of the strongest predictors of performance, persistence, and willingness to attempt challenging tasks. Coaches build self-efficacy through achievable progression, genuine mastery experiences, and honest positive reinforcement.